Update 0.4
Mythbinder » Devlog
Gameplay Changes
- When fewer than three locked Legendary cards remain, Legendary unlock rewards fill the empty choices with locked Rare cards.
- Minions with Can't Attack now visually recoil when they skip their combat turn.
- Various UI Improvements to improve readability.
Bug Fixes
- Fixed a Changeling bug that caused the game to get stuck when returning to camp.
- The browser version now caches generated Amalgam artwork and preserves filesystem changes between sessions, reducing repeated downloads and missing images.
- Failed or unavailable Amalgam art generation now reports an error instead of leaving the game waiting indefinitely.
- Frenzy minions killed before a queued follow-up attack no longer attack after death.
- Manual attack targeting now ignores selected minions with Can't Attack while assigning the target to other valid selected minions.
- Amalgams made from copies of the same card no longer appear in the Card Collection.
- Nested card, artifact, and popup canvases now retain their intended positions and sizes.
Files
mythbinder-windows.zip 152 MB
Version 0.4.0 7 days ago
mythbinder-macos.zip 283 MB
Version 0.4.0 7 days ago
mythbinder-html5.zip Play in browser
Version 0.4.0 7 days ago
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Mythbinder
The roguelike auto-battler card game where any minion can be combined with any other!
| Status | In development |
| Author | virtualmaker |
| Genre | Card Game, Strategy |
| Tags | 2D, Auto Battler, Deck Building, Roguelike, Roguelite, Singleplayer, Story Rich, Turn-based |
| Languages | English |
More posts
- Update 0.3.042 days ago
- Update 0.2.054 days ago
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