Update 0.2.0
Mythbinder » Devlog
Mythbinder 0.2.0
Changes
- Combat fatigue now damages every minion from round 4 onward, preventing battles from becoming stuck when neither side can win.
- Daily Binding image generations have increased from 15 to 18.
Balance
- Tenacious now prevents only fatal damage and no longer stops Poison.
- Tarosh now has 80 Hit and 800 Health, and summoned Lightning deals 80 damage, making the boss battle more challenging.
- Battleborn and Fenrir no longer apply to War Paint, Faded Banner, Little Soldier, and Small Aegis,
Bug Fixes
- Fixed Imp's stat swap permanently turning damage taken into lost Attack for Battleborn minions and minions next to Everdrake.
- Improved the life-loss animation's performance and fixed its blurred background appearing upside down on some devices.
- Improved browser performance on high-resolution displays.
- Removed the nonfunctional Quit button from the browser version.
- Reduced stalls when effects first appear, cards are created, and map decorations load.
- Fixed the browser version being unable to reach online Binding and feedback services.
- Targeted spells now return to your hand after an invalid drop.
- Corrected Escape and back-button behavior, and prevented gameplay shortcuts while typing or when the game is not focused.
- The feedback window no longer appears in captured screenshots.
Files
mythbinder-windows.zip 152 MB
Version 0.2.0 54 days ago
mythbinder-macos.zip 283 MB
Version 0.2.0 54 days ago
mythbinder-html5.zip Play in browser
Version 0.2.0 54 days ago
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Mythbinder
The roguelike auto-battler card game where any minion can be combined with any other!
| Status | In development |
| Author | virtualmaker |
| Genre | Card Game, Strategy |
| Tags | 2D, Auto Battler, Deck Building, Roguelike, Roguelite, Singleplayer, Story Rich, Turn-based |
| Languages | English |
More posts
- Update 0.47 days ago
- Update 0.3.042 days ago
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